|
|
|
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
|
|
|
file Copyright.txt or https://cmake.org/licensing for details. */
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "cmConfigure.h" // IWYU pragma: keep
|
|
|
|
|
|
|
|
#include <memory>
|
|
|
|
#include <set>
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
#include <cm/optional>
|
|
|
|
|
|
|
|
#include "cmGlobalVisualStudio10Generator.h"
|
|
|
|
#include "cmTransformDepfile.h"
|
|
|
|
|
|
|
|
class cmMakefile;
|
|
|
|
class cmake;
|
|
|
|
|
|
|
|
/** \class cmGlobalVisualStudio11Generator */
|
|
|
|
class cmGlobalVisualStudio11Generator : public cmGlobalVisualStudio10Generator
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
|
|
|
|
bool optional) override;
|
|
|
|
|
|
|
|
bool SupportsCustomCommandDepfile() const override { return true; }
|
|
|
|
|
|
|
|
cm::optional<cmDepfileFormat> DepfileFormat() const override
|
|
|
|
{
|
|
|
|
return cmDepfileFormat::MSBuildAdditionalInputs;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
cmGlobalVisualStudio11Generator(cmake* cm, const std::string& name,
|
|
|
|
std::string const& platformInGeneratorName);
|
|
|
|
|
|
|
|
bool InitializeWindowsPhone(cmMakefile* mf) override;
|
|
|
|
bool InitializeWindowsStore(cmMakefile* mf) override;
|
|
|
|
bool SelectWindowsPhoneToolset(std::string& toolset) const override;
|
|
|
|
bool SelectWindowsStoreToolset(std::string& toolset) const override;
|
|
|
|
|
|
|
|
// Used to verify that the Desktop toolset for the current generator is
|
|
|
|
// installed on the machine.
|
|
|
|
virtual bool IsWindowsDesktopToolsetInstalled() const;
|
|
|
|
|
|
|
|
// These aren't virtual because we need to check if the selected version
|
|
|
|
// of the toolset is installed
|
|
|
|
bool IsWindowsPhoneToolsetInstalled() const;
|
|
|
|
bool IsWindowsStoreToolsetInstalled() const;
|
|
|
|
|
|
|
|
bool UseFolderProperty() const override;
|
|
|
|
static std::set<std::string> GetInstalledWindowsCESDKs();
|
|
|
|
|
|
|
|
/** Return true if target system supports debugging deployment. */
|
|
|
|
bool TargetSystemSupportsDeployment() const override;
|
|
|
|
};
|