cmake/Source/cmGlobalVisualStudio10Generator.cxx

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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
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#include "windows.h" // this must be first to define GetCurrentDirectory
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#include "cmGlobalVisualStudio10Generator.h"
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#include "cmAlgorithms.h"
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#include "cmGeneratorTarget.h"
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#include "cmLocalVisualStudio10Generator.h"
#include "cmMakefile.h"
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#include "cmSourceFile.h"
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#include "cmVisualStudioSlnData.h"
#include "cmVisualStudioSlnParser.h"
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#include "cmake.h"
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static const char vs10generatorName[] = "Visual Studio 10 2010";
// Map generator name without year to name with year.
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static const char* cmVS10GenName(const std::string& name, std::string& genName)
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{
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if (strncmp(name.c_str(), vs10generatorName,
sizeof(vs10generatorName) - 6) != 0) {
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return 0;
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}
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const char* p = name.c_str() + sizeof(vs10generatorName) - 6;
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if (cmHasLiteralPrefix(p, " 2010")) {
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p += 5;
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}
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genName = std::string(vs10generatorName) + p;
return p;
}
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class cmGlobalVisualStudio10Generator::Factory
: public cmGlobalGeneratorFactory
{
public:
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cmGlobalGenerator* CreateGlobalGenerator(const std::string& name,
cmake* cm) const CM_OVERRIDE
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{
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std::string genName;
const char* p = cmVS10GenName(name, genName);
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if (!p) {
return 0;
}
if (!*p) {
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return new cmGlobalVisualStudio10Generator(cm, genName, "");
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}
if (*p++ != ' ') {
return 0;
}
if (strcmp(p, "Win64") == 0) {
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return new cmGlobalVisualStudio10Generator(cm, genName, "x64");
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}
if (strcmp(p, "IA64") == 0) {
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return new cmGlobalVisualStudio10Generator(cm, genName, "Itanium");
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}
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return 0;
}
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void GetDocumentation(cmDocumentationEntry& entry) const CM_OVERRIDE
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{
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entry.Name = std::string(vs10generatorName) + " [arch]";
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entry.Brief = "Generates Visual Studio 2010 project files. "
"Optional [arch] can be \"Win64\" or \"IA64\".";
}
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void GetGenerators(std::vector<std::string>& names) const CM_OVERRIDE
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{
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names.push_back(vs10generatorName);
names.push_back(vs10generatorName + std::string(" IA64"));
names.push_back(vs10generatorName + std::string(" Win64"));
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}
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bool SupportsToolset() const CM_OVERRIDE { return true; }
bool SupportsPlatform() const CM_OVERRIDE { return true; }
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};
cmGlobalGeneratorFactory* cmGlobalVisualStudio10Generator::NewFactory()
{
return new Factory;
}
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cmGlobalVisualStudio10Generator::cmGlobalVisualStudio10Generator(
cmake* cm, const std::string& name, const std::string& platformName)
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: cmGlobalVisualStudio8Generator(cm, name, platformName)
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{
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std::string vc10Express;
this->ExpressEdition = cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\10.0\\Setup\\VC;"
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"ProductDir",
vc10Express, cmSystemTools::KeyWOW64_32);
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this->SystemIsWindowsCE = false;
this->SystemIsWindowsPhone = false;
this->SystemIsWindowsStore = false;
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this->MSBuildCommandInitialized = false;
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this->DefaultPlatformToolset = "v100";
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this->Version = VS10;
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}
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bool cmGlobalVisualStudio10Generator::MatchesGeneratorName(
const std::string& name) const
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{
std::string genName;
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if (cmVS10GenName(name, genName)) {
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return genName == this->GetName();
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}
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return false;
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}
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bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
cmMakefile* mf)
{
this->SystemName = s;
this->SystemVersion = mf->GetSafeDefinition("CMAKE_SYSTEM_VERSION");
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if (!this->InitializeSystem(mf)) {
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return false;
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}
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return this->cmGlobalVisualStudio8Generator::SetSystemName(s, mf);
}
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bool cmGlobalVisualStudio10Generator::SetGeneratorPlatform(
std::string const& p, cmMakefile* mf)
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{
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if (!this->cmGlobalVisualStudio8Generator::SetGeneratorPlatform(p, mf)) {
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return false;
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}
if (this->GetPlatformName() == "Itanium" ||
this->GetPlatformName() == "x64") {
if (this->IsExpressEdition() && !this->Find64BitTools(mf)) {
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return false;
}
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}
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return true;
}
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bool cmGlobalVisualStudio10Generator::SetGeneratorToolset(
std::string const& ts, cmMakefile* mf)
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{
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if (this->SystemIsWindowsCE && ts.empty() &&
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this->DefaultPlatformToolset.empty()) {
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std::ostringstream e;
e << this->GetName() << " Windows CE version '" << this->SystemVersion
<< "' requires CMAKE_GENERATOR_TOOLSET to be set.";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
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}
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this->GeneratorToolset = ts;
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if (const char* toolset = this->GetPlatformToolset()) {
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mf->AddDefinition("CMAKE_VS_PLATFORM_TOOLSET", toolset);
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}
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return true;
}
bool cmGlobalVisualStudio10Generator::InitializeSystem(cmMakefile* mf)
{
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if (this->SystemName == "Windows") {
if (!this->InitializeWindows(mf)) {
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return false;
}
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} else if (this->SystemName == "WindowsCE") {
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this->SystemIsWindowsCE = true;
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if (!this->InitializeWindowsCE(mf)) {
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return false;
}
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} else if (this->SystemName == "WindowsPhone") {
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this->SystemIsWindowsPhone = true;
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if (!this->InitializeWindowsPhone(mf)) {
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return false;
}
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} else if (this->SystemName == "WindowsStore") {
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this->SystemIsWindowsStore = true;
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if (!this->InitializeWindowsStore(mf)) {
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return false;
}
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} else if (this->SystemName == "Android") {
if (this->DefaultPlatformName != "Win32") {
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std::ostringstream e;
e << "CMAKE_SYSTEM_NAME is 'Android' but CMAKE_GENERATOR "
<< "specifies a platform too: '" << this->GetName() << "'";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
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}
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std::string v = this->GetInstalledNsightTegraVersion();
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if (v.empty()) {
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mf->IssueMessage(cmake::FATAL_ERROR,
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"CMAKE_SYSTEM_NAME is 'Android' but "
"'NVIDIA Nsight Tegra Visual Studio Edition' "
"is not installed.");
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return false;
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}
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this->DefaultPlatformName = "Tegra-Android";
this->DefaultPlatformToolset = "Default";
this->NsightTegraVersion = v;
mf->AddDefinition("CMAKE_VS_NsightTegra_VERSION", v.c_str());
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}
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return true;
}
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bool cmGlobalVisualStudio10Generator::InitializeWindows(cmMakefile*)
{
return true;
}
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bool cmGlobalVisualStudio10Generator::InitializeWindowsCE(cmMakefile* mf)
{
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if (this->DefaultPlatformName != "Win32") {
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std::ostringstream e;
e << "CMAKE_SYSTEM_NAME is 'WindowsCE' but CMAKE_GENERATOR "
<< "specifies a platform too: '" << this->GetName() << "'";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
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}
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this->DefaultPlatformToolset = this->SelectWindowsCEToolset();
return true;
}
bool cmGlobalVisualStudio10Generator::InitializeWindowsPhone(cmMakefile* mf)
{
std::ostringstream e;
e << this->GetName() << " does not support Windows Phone.";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
}
bool cmGlobalVisualStudio10Generator::InitializeWindowsStore(cmMakefile* mf)
{
std::ostringstream e;
e << this->GetName() << " does not support Windows Store.";
mf->IssueMessage(cmake::FATAL_ERROR, e.str());
return false;
}
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bool cmGlobalVisualStudio10Generator::SelectWindowsPhoneToolset(
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std::string& toolset) const
{
toolset = "";
return false;
}
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bool cmGlobalVisualStudio10Generator::SelectWindowsStoreToolset(
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std::string& toolset) const
{
toolset = "";
return false;
}
std::string cmGlobalVisualStudio10Generator::SelectWindowsCEToolset() const
{
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if (this->SystemVersion == "8.0") {
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return "CE800";
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}
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return "";
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}
void cmGlobalVisualStudio10Generator::WriteSLNHeader(std::ostream& fout)
{
fout << "Microsoft Visual Studio Solution File, Format Version 11.00\n";
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if (this->ExpressEdition) {
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fout << "# Visual C++ Express 2010\n";
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} else {
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fout << "# Visual Studio 2010\n";
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}
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}
///! Create a local generator appropriate to this Global Generator
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cmLocalGenerator* cmGlobalVisualStudio10Generator::CreateLocalGenerator(
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cmMakefile* mf)
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{
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return new cmLocalVisualStudio10Generator(this, mf);
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}
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void cmGlobalVisualStudio10Generator::Generate()
{
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this->LongestSource = LongestSourcePath();
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this->cmGlobalVisualStudio8Generator::Generate();
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if (this->LongestSource.Length > 0) {
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cmLocalGenerator* lg = this->LongestSource.Target->GetLocalGenerator();
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std::ostringstream e;
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/* clang-format off */
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e <<
"The binary and/or source directory paths may be too long to generate "
"Visual Studio 10 files for this project. "
"Consider choosing shorter directory names to build this project with "
"Visual Studio 10. "
"A more detailed explanation follows."
"\n"
"There is a bug in the VS 10 IDE that renders property dialog fields "
"blank for files referenced by full path in the project file. "
"However, CMake must reference at least one file by full path:\n"
" " << this->LongestSource.SourceFile->GetFullPath() << "\n"
"This is because some Visual Studio tools would append the relative "
"path to the end of the referencing directory path, as in:\n"
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" " << lg->GetCurrentBinaryDirectory() << "/"
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<< this->LongestSource.SourceRel << "\n"
"and then incorrectly complain that the file does not exist because "
"the path length is too long for some internal buffer or API. "
"To avoid this problem CMake must use a full path for this file "
"which then triggers the VS 10 property dialog bug.";
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/* clang-format on */
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lg->IssueMessage(cmake::WARNING, e.str().c_str());
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}
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}
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void cmGlobalVisualStudio10Generator::EnableLanguage(
std::vector<std::string> const& lang, cmMakefile* mf, bool optional)
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{
cmGlobalVisualStudio8Generator::EnableLanguage(lang, mf, optional);
}
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const char* cmGlobalVisualStudio10Generator::GetPlatformToolset() const
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{
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if (!this->GeneratorToolset.empty()) {
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return this->GeneratorToolset.c_str();
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}
if (!this->DefaultPlatformToolset.empty()) {
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return this->DefaultPlatformToolset.c_str();
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}
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return 0;
}
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void cmGlobalVisualStudio10Generator::FindMakeProgram(cmMakefile* mf)
{
this->cmGlobalVisualStudio8Generator::FindMakeProgram(mf);
mf->AddDefinition("CMAKE_VS_MSBUILD_COMMAND",
this->GetMSBuildCommand().c_str());
}
std::string const& cmGlobalVisualStudio10Generator::GetMSBuildCommand()
{
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if (!this->MSBuildCommandInitialized) {
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this->MSBuildCommandInitialized = true;
this->MSBuildCommand = this->FindMSBuildCommand();
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}
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return this->MSBuildCommand;
}
std::string cmGlobalVisualStudio10Generator::FindMSBuildCommand()
{
std::string msbuild;
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std::string mskey;
// Search in standard location.
mskey = "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\";
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mskey += this->GetToolsVersion();
mskey += ";MSBuildToolsPath";
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if (cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild,
cmSystemTools::KeyWOW64_32)) {
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cmSystemTools::ConvertToUnixSlashes(msbuild);
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msbuild += "/MSBuild.exe";
if (cmSystemTools::FileExists(msbuild, true)) {
return msbuild;
}
}
// Search where VS15Preview places it.
mskey = "HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7;";
mskey += this->GetIDEVersion();
if (cmSystemTools::ReadRegistryValue(mskey.c_str(), msbuild,
cmSystemTools::KeyWOW64_32)) {
cmSystemTools::ConvertToUnixSlashes(msbuild);
msbuild += "/MSBuild/";
msbuild += this->GetIDEVersion();
msbuild += "/Bin/MSBuild.exe";
if (cmSystemTools::FileExists(msbuild, true)) {
return msbuild;
}
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}
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msbuild = "MSBuild.exe";
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return msbuild;
}
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std::string cmGlobalVisualStudio10Generator::FindDevEnvCommand()
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{
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if (this->ExpressEdition) {
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// Visual Studio Express >= 10 do not have "devenv.com" or
// "VCExpress.exe" that we can use to build reliably.
// Tell the caller it needs to use MSBuild instead.
return "";
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}
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// Skip over the cmGlobalVisualStudio8Generator implementation because
// we expect a real devenv and do not want to look for VCExpress.
return this->cmGlobalVisualStudio71Generator::FindDevEnvCommand();
}
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void cmGlobalVisualStudio10Generator::GenerateBuildCommand(
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std::vector<std::string>& makeCommand, const std::string& makeProgram,
const std::string& projectName, const std::string& projectDir,
const std::string& targetName, const std::string& config, bool fast,
bool verbose, std::vector<std::string> const& makeOptions)
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{
// Select the caller- or user-preferred make program, else MSBuild.
std::string makeProgramSelected =
this->SelectMakeProgram(makeProgram, this->GetMSBuildCommand());
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// Check if the caller explicitly requested a devenv tool.
std::string makeProgramLower = makeProgramSelected;
cmSystemTools::LowerCase(makeProgramLower);
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bool useDevEnv = (makeProgramLower.find("devenv") != std::string::npos ||
makeProgramLower.find("vcexpress") != std::string::npos);
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// MSBuild is preferred (and required for VS Express), but if the .sln has
// an Intel Fortran .vfproj then we have to use devenv. Parse it to find out.
cmSlnData slnData;
{
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std::string slnFile;
if (!projectDir.empty()) {
slnFile = projectDir;
slnFile += "/";
}
slnFile += projectName;
slnFile += ".sln";
cmVisualStudioSlnParser parser;
if (parser.ParseFile(slnFile, slnData,
cmVisualStudioSlnParser::DataGroupProjects)) {
std::vector<cmSlnProjectEntry> slnProjects = slnData.GetProjects();
for (std::vector<cmSlnProjectEntry>::iterator i = slnProjects.begin();
!useDevEnv && i != slnProjects.end(); ++i) {
std::string proj = i->GetRelativePath();
if (proj.size() > 7 && proj.substr(proj.size() - 7) == ".vfproj") {
useDevEnv = true;
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}
}
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}
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}
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if (useDevEnv) {
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// Use devenv to build solutions containing Intel Fortran projects.
cmGlobalVisualStudio7Generator::GenerateBuildCommand(
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makeCommand, makeProgram, projectName, projectDir, targetName, config,
fast, verbose, makeOptions);
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return;
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}
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makeCommand.push_back(makeProgramSelected);
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std::string realTarget = targetName;
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// msbuild.exe CxxOnly.sln /t:Build /p:Configuration=Debug /target:ALL_BUILD
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if (realTarget.empty()) {
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realTarget = "ALL_BUILD";
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}
if (realTarget == "clean") {
makeCommand.push_back(std::string(projectName) + ".sln");
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makeCommand.push_back("/t:Clean");
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} else {
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std::string targetProject(realTarget);
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targetProject += ".vcxproj";
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if (targetProject.find('/') == std::string::npos) {
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// it might be in a subdir
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if (cmSlnProjectEntry const* proj =
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slnData.GetProjectByName(realTarget)) {
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targetProject = proj->GetRelativePath();
cmSystemTools::ConvertToUnixSlashes(targetProject);
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}
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}
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makeCommand.push_back(targetProject);
}
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std::string configArg = "/p:Configuration=";
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if (!config.empty()) {
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configArg += config;
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} else {
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configArg += "Debug";
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}
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makeCommand.push_back(configArg);
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makeCommand.push_back(std::string("/p:VisualStudioVersion=") +
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this->GetIDEVersion());
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makeCommand.insert(makeCommand.end(), makeOptions.begin(),
makeOptions.end());
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}
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bool cmGlobalVisualStudio10Generator::Find64BitTools(cmMakefile* mf)
{
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if (this->DefaultPlatformToolset == "v100") {
// The v100 64-bit toolset does not exist in the express edition.
this->DefaultPlatformToolset.clear();
}
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if (this->GetPlatformToolset()) {
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return true;
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}
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// This edition does not come with 64-bit tools. Look for them.
//
// TODO: Detect available tools? x64\v100 exists but does not work?
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// HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0;VCTargetsPath
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// c:/Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/Platforms/
// {Itanium,Win32,x64}/PlatformToolsets/{v100,v90,Windows7.1SDK}
std::string winSDK_7_1;
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if (cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\"
"Windows\\v7.1;InstallationFolder",
winSDK_7_1)) {
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std::ostringstream m;
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m << "Found Windows SDK v7.1: " << winSDK_7_1;
mf->DisplayStatus(m.str().c_str(), -1);
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this->DefaultPlatformToolset = "Windows7.1SDK";
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return true;
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} else {
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std::ostringstream e;
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/* clang-format off */
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e << "Cannot enable 64-bit tools with Visual Studio 2010 Express.\n"
<< "Install the Microsoft Windows SDK v7.1 to get 64-bit tools:\n"
<< " http://msdn.microsoft.com/en-us/windows/bb980924.aspx";
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/* clang-format on */
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mf->IssueMessage(cmake::FATAL_ERROR, e.str().c_str());
cmSystemTools::SetFatalErrorOccured();
return false;
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}
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}
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std::string cmGlobalVisualStudio10Generator::GenerateRuleFile(
std::string const& output) const
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{
// The VS 10 generator needs to create the .rule files on disk.
// Hide them away under the CMakeFiles directory.
std::string ruleDir = this->GetCMakeInstance()->GetHomeOutputDirectory();
ruleDir += cmake::GetCMakeFilesDirectory();
ruleDir += "/";
ruleDir += cmSystemTools::ComputeStringMD5(
cmSystemTools::GetFilenamePath(output).c_str());
std::string ruleFile = ruleDir + "/";
ruleFile += cmSystemTools::GetFilenameName(output);
ruleFile += ".rule";
return ruleFile;
}
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void cmGlobalVisualStudio10Generator::PathTooLong(cmGeneratorTarget* target,
cmSourceFile const* sf,
std::string const& sfRel)
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{
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size_t len =
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(strlen(target->GetLocalGenerator()->GetCurrentBinaryDirectory()) + 1 +
sfRel.length());
if (len > this->LongestSource.Length) {
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this->LongestSource.Length = len;
this->LongestSource.Target = target;
this->LongestSource.SourceFile = sf;
this->LongestSource.SourceRel = sfRel;
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}
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}
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bool cmGlobalVisualStudio10Generator::IsNsightTegra() const
{
return !this->NsightTegraVersion.empty();
}
std::string cmGlobalVisualStudio10Generator::GetNsightTegraVersion() const
{
return this->NsightTegraVersion;
}
std::string cmGlobalVisualStudio10Generator::GetInstalledNsightTegraVersion()
{
std::string version;
cmSystemTools::ReadRegistryValue(
"HKEY_LOCAL_MACHINE\\SOFTWARE\\NVIDIA Corporation\\Nsight Tegra;"
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"Version",
version, cmSystemTools::KeyWOW64_32);
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return version;
}