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702 lines
26 KiB
702 lines
26 KiB
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#include "cmMakefileExecutableTargetGenerator.h"
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#include <algorithm>
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#include <memory> // IWYU pragma: keep
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#include <sstream>
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#include <string>
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#include <vector>
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#include "cmGeneratedFileStream.h"
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#include "cmGeneratorTarget.h"
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#include "cmGlobalUnixMakefileGenerator3.h"
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#include "cmLinkLineComputer.h"
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#include "cmLinkLineDeviceComputer.h"
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#include "cmLocalGenerator.h"
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#include "cmLocalUnixMakefileGenerator3.h"
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#include "cmMakefile.h"
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#include "cmOSXBundleGenerator.h"
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#include "cmOutputConverter.h"
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#include "cmRulePlaceholderExpander.h"
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#include "cmState.h"
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#include "cmStateDirectory.h"
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#include "cmStateSnapshot.h"
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#include "cmStateTypes.h"
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#include "cmSystemTools.h"
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#include "cmake.h"
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cmMakefileExecutableTargetGenerator::cmMakefileExecutableTargetGenerator(
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cmGeneratorTarget* target)
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: cmMakefileTargetGenerator(target)
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{
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this->CustomCommandDriver = OnDepends;
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this->GeneratorTarget->GetExecutableNames(
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this->TargetNameOut, this->TargetNameReal, this->TargetNameImport,
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this->TargetNamePDB, this->ConfigName);
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this->OSXBundleGenerator =
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new cmOSXBundleGenerator(target, this->ConfigName);
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this->OSXBundleGenerator->SetMacContentFolders(&this->MacContentFolders);
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}
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cmMakefileExecutableTargetGenerator::~cmMakefileExecutableTargetGenerator()
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{
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delete this->OSXBundleGenerator;
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}
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void cmMakefileExecutableTargetGenerator::WriteRuleFiles()
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{
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// create the build.make file and directory, put in the common blocks
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this->CreateRuleFile();
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// write rules used to help build object files
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this->WriteCommonCodeRules();
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// write the per-target per-language flags
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this->WriteTargetLanguageFlags();
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// write in rules for object files and custom commands
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this->WriteTargetBuildRules();
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// write the device link rules
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this->WriteDeviceExecutableRule(false);
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// write the link rules
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this->WriteExecutableRule(false);
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if (this->GeneratorTarget->NeedRelinkBeforeInstall(this->ConfigName)) {
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// Write rules to link an installable version of the target.
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this->WriteExecutableRule(true);
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}
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// Write clean target
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this->WriteTargetCleanRules();
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// Write the dependency generation rule. This must be done last so
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// that multiple output pair information is available.
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this->WriteTargetDependRules();
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// close the streams
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this->CloseFileStreams();
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}
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void cmMakefileExecutableTargetGenerator::WriteDeviceExecutableRule(
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bool relink)
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{
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#ifdef CMAKE_BUILD_WITH_CMAKE
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if (!this->GlobalGenerator->GetLanguageEnabled("CUDA")) {
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return;
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}
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const std::string cuda_lang("CUDA");
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cmGeneratorTarget::LinkClosure const* closure =
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this->GeneratorTarget->GetLinkClosure(this->ConfigName);
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const bool hasCUDA =
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(std::find(closure->Languages.begin(), closure->Languages.end(),
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cuda_lang) != closure->Languages.end());
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if (!hasCUDA) {
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return;
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}
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std::vector<std::string> commands;
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// Get the language to use for linking this library.
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std::string linkLanguage = "CUDA";
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std::string const objExt =
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this->Makefile->GetSafeDefinition("CMAKE_CUDA_OUTPUT_EXTENSION");
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// Build list of dependencies.
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std::vector<std::string> depends;
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this->AppendLinkDepends(depends, linkLanguage);
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// Get the name of the device object to generate.
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std::string const targetOutputReal =
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this->GeneratorTarget->ObjectDirectory + "cmake_device_link" + objExt;
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this->DeviceLinkObject = targetOutputReal;
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this->NumberOfProgressActions++;
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if (!this->NoRuleMessages) {
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cmLocalUnixMakefileGenerator3::EchoProgress progress;
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this->MakeEchoProgress(progress);
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// Add the link message.
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std::string buildEcho = "Linking ";
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buildEcho += linkLanguage;
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buildEcho += " device code ";
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buildEcho += this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(),
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this->DeviceLinkObject),
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cmOutputConverter::SHELL);
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this->LocalGenerator->AppendEcho(
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commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
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}
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// Build a list of compiler flags and linker flags.
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std::string flags;
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std::string linkFlags;
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// Add flags to create an executable.
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// Add symbol export flags if necessary.
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if (this->GeneratorTarget->IsExecutableWithExports()) {
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std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
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export_flag_var += linkLanguage;
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export_flag_var += "_FLAG";
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this->LocalGenerator->AppendFlags(
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linkFlags, this->Makefile->GetDefinition(export_flag_var));
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}
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this->LocalGenerator->AppendFlags(linkFlags,
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this->LocalGenerator->GetLinkLibsCMP0065(
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linkLanguage, *this->GeneratorTarget));
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// Add language feature flags.
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this->LocalGenerator->AddLanguageFlagsForLinking(
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flags, this->GeneratorTarget, linkLanguage, this->ConfigName);
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this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
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linkLanguage, this->ConfigName);
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// Add target-specific linker flags.
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this->GetTargetLinkFlags(linkFlags, linkLanguage);
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// Construct a list of files associated with this executable that
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// may need to be cleaned.
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std::vector<std::string> exeCleanFiles;
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exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal));
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// Determine whether a link script will be used.
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bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
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// Construct the main link rule.
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std::vector<std::string> real_link_commands;
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const std::string linkRuleVar = "CMAKE_CUDA_DEVICE_LINK_EXECUTABLE";
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const std::string linkRule = this->GetLinkRule(linkRuleVar);
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std::vector<std::string> commands1;
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cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
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bool useResponseFileForObjects =
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this->CheckUseResponseFileForObjects(linkLanguage);
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bool const useResponseFileForLibs =
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this->CheckUseResponseFileForLibraries(linkLanguage);
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// Expand the rule variables.
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{
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bool useWatcomQuote =
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this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
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// Set path conversion for link script shells.
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this->LocalGenerator->SetLinkScriptShell(useLinkScript);
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std::unique_ptr<cmLinkLineComputer> linkLineComputer(
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new cmLinkLineDeviceComputer(
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this->LocalGenerator,
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this->LocalGenerator->GetStateSnapshot().GetDirectory()));
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linkLineComputer->SetForResponse(useResponseFileForLibs);
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linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
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linkLineComputer->SetRelink(relink);
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// Collect up flags to link in needed libraries.
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std::string linkLibs;
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this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
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useResponseFileForLibs, depends);
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// Construct object file lists that may be needed to expand the
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// rule.
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std::string buildObjs;
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this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
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buildObjs, depends, useWatcomQuote);
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cmRulePlaceholderExpander::RuleVariables vars;
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std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
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objectDir = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
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cmOutputConverter::SHELL);
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cmOutputConverter::OutputFormat output = (useWatcomQuote)
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? cmOutputConverter::WATCOMQUOTE
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: cmOutputConverter::SHELL;
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std::string target = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetOutputReal),
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output);
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std::string targetFullPathCompilePDB = this->ComputeTargetCompilePDB();
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std::string targetOutPathCompilePDB =
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this->LocalGenerator->ConvertToOutputFormat(targetFullPathCompilePDB,
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cmOutputConverter::SHELL);
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vars.Language = linkLanguage.c_str();
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vars.Objects = buildObjs.c_str();
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vars.ObjectDir = objectDir.c_str();
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vars.Target = target.c_str();
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vars.LinkLibraries = linkLibs.c_str();
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vars.Flags = flags.c_str();
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vars.LinkFlags = linkFlags.c_str();
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vars.TargetCompilePDB = targetOutPathCompilePDB.c_str();
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std::string launcher;
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const char* val = this->LocalGenerator->GetRuleLauncher(
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this->GeneratorTarget, "RULE_LAUNCH_LINK");
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if (val && *val) {
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launcher = val;
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launcher += " ";
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}
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std::unique_ptr<cmRulePlaceholderExpander> rulePlaceholderExpander(
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this->LocalGenerator->CreateRulePlaceholderExpander());
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// Expand placeholders in the commands.
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rulePlaceholderExpander->SetTargetImpLib(targetOutputReal);
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for (std::string& real_link_command : real_link_commands) {
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real_link_command = launcher + real_link_command;
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rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator,
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real_link_command, vars);
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}
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// Restore path conversion to normal shells.
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this->LocalGenerator->SetLinkScriptShell(false);
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}
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// Optionally convert the build rule to use a script to avoid long
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// command lines in the make shell.
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if (useLinkScript) {
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// Use a link script.
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const char* name = (relink ? "drelink.txt" : "dlink.txt");
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this->CreateLinkScript(name, real_link_commands, commands1, depends);
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} else {
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// No link script. Just use the link rule directly.
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commands1 = real_link_commands;
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}
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this->LocalGenerator->CreateCDCommand(
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commands1, this->Makefile->GetCurrentBinaryDirectory(),
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this->LocalGenerator->GetBinaryDirectory());
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commands.insert(commands.end(), commands1.begin(), commands1.end());
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commands1.clear();
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// Write the build rule.
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this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr,
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targetOutputReal, depends, commands,
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false);
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// Write the main driver rule to build everything in this target.
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this->WriteTargetDriverRule(targetOutputReal, relink);
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// Clean all the possible executable names and symlinks.
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this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
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exeCleanFiles.end());
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#else
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static_cast<void>(relink);
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#endif
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}
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void cmMakefileExecutableTargetGenerator::WriteExecutableRule(bool relink)
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{
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std::vector<std::string> commands;
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// Get the name of the executable to generate.
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std::string targetName;
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std::string targetNameReal;
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std::string targetNameImport;
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std::string targetNamePDB;
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this->GeneratorTarget->GetExecutableNames(targetName, targetNameReal,
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targetNameImport, targetNamePDB,
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this->ConfigName);
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// Construct the full path version of the names.
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std::string outpath = this->GeneratorTarget->GetDirectory(this->ConfigName);
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if (this->GeneratorTarget->IsAppBundleOnApple()) {
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this->OSXBundleGenerator->CreateAppBundle(targetName, outpath);
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}
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outpath += "/";
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std::string outpathImp;
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if (relink) {
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outpath = this->Makefile->GetCurrentBinaryDirectory();
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outpath += cmake::GetCMakeFilesDirectory();
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outpath += "/CMakeRelink.dir";
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cmSystemTools::MakeDirectory(outpath);
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outpath += "/";
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if (!targetNameImport.empty()) {
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outpathImp = outpath;
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}
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} else {
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cmSystemTools::MakeDirectory(outpath);
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if (!targetNameImport.empty()) {
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outpathImp = this->GeneratorTarget->GetDirectory(
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this->ConfigName, cmStateEnums::ImportLibraryArtifact);
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cmSystemTools::MakeDirectory(outpathImp);
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outpathImp += "/";
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}
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}
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std::string compilePdbOutputPath =
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this->GeneratorTarget->GetCompilePDBDirectory(this->ConfigName);
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cmSystemTools::MakeDirectory(compilePdbOutputPath);
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std::string pdbOutputPath =
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this->GeneratorTarget->GetPDBDirectory(this->ConfigName);
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cmSystemTools::MakeDirectory(pdbOutputPath);
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pdbOutputPath += "/";
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std::string targetFullPath = outpath + targetName;
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std::string targetFullPathReal = outpath + targetNameReal;
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std::string targetFullPathPDB = pdbOutputPath + targetNamePDB;
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std::string targetFullPathImport = outpathImp + targetNameImport;
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std::string targetOutPathPDB = this->LocalGenerator->ConvertToOutputFormat(
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targetFullPathPDB, cmOutputConverter::SHELL);
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// Convert to the output path to use in constructing commands.
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std::string targetOutPath = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath),
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cmOutputConverter::SHELL);
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std::string targetOutPathReal = this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
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cmOutputConverter::SHELL);
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std::string targetOutPathImport =
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this->LocalGenerator->ConvertToOutputFormat(
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this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(),
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targetFullPathImport),
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cmOutputConverter::SHELL);
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// Get the language to use for linking this executable.
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std::string linkLanguage =
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this->GeneratorTarget->GetLinkerLanguage(this->ConfigName);
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// Make sure we have a link language.
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if (linkLanguage.empty()) {
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cmSystemTools::Error("Cannot determine link language for target \"",
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this->GeneratorTarget->GetName().c_str(), "\".");
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return;
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}
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// Build list of dependencies.
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std::vector<std::string> depends;
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this->AppendLinkDepends(depends, linkLanguage);
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if (!this->DeviceLinkObject.empty()) {
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depends.push_back(this->DeviceLinkObject);
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}
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this->NumberOfProgressActions++;
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if (!this->NoRuleMessages) {
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cmLocalUnixMakefileGenerator3::EchoProgress progress;
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this->MakeEchoProgress(progress);
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// Add the link message.
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std::string buildEcho = "Linking ";
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buildEcho += linkLanguage;
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buildEcho += " executable ";
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buildEcho += targetOutPath;
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this->LocalGenerator->AppendEcho(
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commands, buildEcho, cmLocalUnixMakefileGenerator3::EchoLink, &progress);
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}
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// Build a list of compiler flags and linker flags.
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std::string flags;
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std::string linkFlags;
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// Add flags to create an executable.
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this->LocalGenerator->AddConfigVariableFlags(
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linkFlags, "CMAKE_EXE_LINKER_FLAGS", this->ConfigName);
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if (this->GeneratorTarget->GetPropertyAsBool("WIN32_EXECUTABLE")) {
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this->LocalGenerator->AppendFlags(
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linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_WIN32_EXE"));
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} else {
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this->LocalGenerator->AppendFlags(
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linkFlags, this->Makefile->GetDefinition("CMAKE_CREATE_CONSOLE_EXE"));
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}
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// Add symbol export flags if necessary.
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if (this->GeneratorTarget->IsExecutableWithExports()) {
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std::string export_flag_var = "CMAKE_EXE_EXPORTS_";
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export_flag_var += linkLanguage;
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export_flag_var += "_FLAG";
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this->LocalGenerator->AppendFlags(
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linkFlags, this->Makefile->GetDefinition(export_flag_var));
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}
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this->LocalGenerator->AppendFlags(linkFlags,
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this->LocalGenerator->GetLinkLibsCMP0065(
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linkLanguage, *this->GeneratorTarget));
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if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) {
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this->LocalGenerator->AppendFlags(linkFlags, " -Wl,--no-as-needed");
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}
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// Add language feature flags.
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this->LocalGenerator->AddLanguageFlagsForLinking(
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flags, this->GeneratorTarget, linkLanguage, this->ConfigName);
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this->LocalGenerator->AddArchitectureFlags(flags, this->GeneratorTarget,
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linkLanguage, this->ConfigName);
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// Add target-specific linker flags.
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this->GetTargetLinkFlags(linkFlags, linkLanguage);
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{
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std::unique_ptr<cmLinkLineComputer> linkLineComputer(
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this->CreateLinkLineComputer(
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this->LocalGenerator,
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this->LocalGenerator->GetStateSnapshot().GetDirectory()));
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this->AddModuleDefinitionFlag(linkLineComputer.get(), linkFlags);
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}
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this->LocalGenerator->AppendIPOLinkerFlags(linkFlags, this->GeneratorTarget,
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this->ConfigName, linkLanguage);
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// Construct a list of files associated with this executable that
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// may need to be cleaned.
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std::vector<std::string> exeCleanFiles;
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exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPath));
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#ifdef _WIN32
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// There may be a manifest file for this target. Add it to the
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// clean set just in case.
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exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(),
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targetFullPath + ".manifest"));
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#endif
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if (targetNameReal != targetName) {
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exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal));
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}
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if (!targetNameImport.empty()) {
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exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(),
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targetFullPathImport));
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std::string implib;
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if (this->GeneratorTarget->GetImplibGNUtoMS(
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this->ConfigName, targetFullPathImport, implib)) {
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exeCleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), implib));
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}
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}
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// List the PDB for cleaning only when the whole target is
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// cleaned. We do not want to delete the .pdb file just before
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// linking the target.
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this->CleanFiles.push_back(this->LocalGenerator->MaybeConvertToRelativePath(
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this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathPDB));
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// Add the pre-build and pre-link rules building but not when relinking.
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if (!relink) {
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this->LocalGenerator->AppendCustomCommands(
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commands, this->GeneratorTarget->GetPreBuildCommands(),
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this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
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this->LocalGenerator->AppendCustomCommands(
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commands, this->GeneratorTarget->GetPreLinkCommands(),
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this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
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}
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// Determine whether a link script will be used.
|
|
bool useLinkScript = this->GlobalGenerator->GetUseLinkScript();
|
|
|
|
// Construct the main link rule.
|
|
std::vector<std::string> real_link_commands;
|
|
std::string linkRuleVar = "CMAKE_";
|
|
linkRuleVar += linkLanguage;
|
|
linkRuleVar += "_LINK_EXECUTABLE";
|
|
std::string linkRule = this->GetLinkRule(linkRuleVar);
|
|
std::vector<std::string> commands1;
|
|
cmSystemTools::ExpandListArgument(linkRule, real_link_commands);
|
|
if (this->GeneratorTarget->IsExecutableWithExports()) {
|
|
// If a separate rule for creating an import library is specified
|
|
// add it now.
|
|
std::string implibRuleVar = "CMAKE_";
|
|
implibRuleVar += linkLanguage;
|
|
implibRuleVar += "_CREATE_IMPORT_LIBRARY";
|
|
if (const char* rule = this->Makefile->GetDefinition(implibRuleVar)) {
|
|
cmSystemTools::ExpandListArgument(rule, real_link_commands);
|
|
}
|
|
}
|
|
|
|
bool useResponseFileForObjects =
|
|
this->CheckUseResponseFileForObjects(linkLanguage);
|
|
bool const useResponseFileForLibs =
|
|
this->CheckUseResponseFileForLibraries(linkLanguage);
|
|
|
|
// Expand the rule variables.
|
|
{
|
|
bool useWatcomQuote =
|
|
this->Makefile->IsOn(linkRuleVar + "_USE_WATCOM_QUOTE");
|
|
|
|
// Set path conversion for link script shells.
|
|
this->LocalGenerator->SetLinkScriptShell(useLinkScript);
|
|
|
|
std::unique_ptr<cmLinkLineComputer> linkLineComputer(
|
|
this->CreateLinkLineComputer(
|
|
this->LocalGenerator,
|
|
this->LocalGenerator->GetStateSnapshot().GetDirectory()));
|
|
linkLineComputer->SetForResponse(useResponseFileForLibs);
|
|
linkLineComputer->SetUseWatcomQuote(useWatcomQuote);
|
|
linkLineComputer->SetRelink(relink);
|
|
|
|
// Collect up flags to link in needed libraries.
|
|
std::string linkLibs;
|
|
this->CreateLinkLibs(linkLineComputer.get(), linkLibs,
|
|
useResponseFileForLibs, depends);
|
|
|
|
// Construct object file lists that may be needed to expand the
|
|
// rule.
|
|
std::string buildObjs;
|
|
this->CreateObjectLists(useLinkScript, false, useResponseFileForObjects,
|
|
buildObjs, depends, useWatcomQuote);
|
|
if (!this->DeviceLinkObject.empty()) {
|
|
buildObjs += " " +
|
|
this->LocalGenerator->ConvertToOutputFormat(
|
|
this->LocalGenerator->MaybeConvertToRelativePath(
|
|
this->LocalGenerator->GetCurrentBinaryDirectory(),
|
|
this->DeviceLinkObject),
|
|
cmOutputConverter::SHELL);
|
|
}
|
|
|
|
// maybe create .def file from list of objects
|
|
this->GenDefFile(real_link_commands);
|
|
|
|
std::string manifests = this->GetManifests();
|
|
|
|
cmRulePlaceholderExpander::RuleVariables vars;
|
|
vars.CMTargetName = this->GeneratorTarget->GetName().c_str();
|
|
vars.CMTargetType =
|
|
cmState::GetTargetTypeName(this->GeneratorTarget->GetType());
|
|
vars.Language = linkLanguage.c_str();
|
|
vars.Objects = buildObjs.c_str();
|
|
std::string objectDir = this->GeneratorTarget->GetSupportDirectory();
|
|
|
|
objectDir = this->LocalGenerator->ConvertToOutputFormat(
|
|
this->LocalGenerator->MaybeConvertToRelativePath(
|
|
this->LocalGenerator->GetCurrentBinaryDirectory(), objectDir),
|
|
cmOutputConverter::SHELL);
|
|
vars.ObjectDir = objectDir.c_str();
|
|
cmOutputConverter::OutputFormat output = (useWatcomQuote)
|
|
? cmOutputConverter::WATCOMQUOTE
|
|
: cmOutputConverter::SHELL;
|
|
std::string target = this->LocalGenerator->ConvertToOutputFormat(
|
|
this->LocalGenerator->MaybeConvertToRelativePath(
|
|
this->LocalGenerator->GetCurrentBinaryDirectory(), targetFullPathReal),
|
|
output);
|
|
vars.Target = target.c_str();
|
|
vars.TargetPDB = targetOutPathPDB.c_str();
|
|
|
|
// Setup the target version.
|
|
std::string targetVersionMajor;
|
|
std::string targetVersionMinor;
|
|
{
|
|
std::ostringstream majorStream;
|
|
std::ostringstream minorStream;
|
|
int major;
|
|
int minor;
|
|
this->GeneratorTarget->GetTargetVersion(major, minor);
|
|
majorStream << major;
|
|
minorStream << minor;
|
|
targetVersionMajor = majorStream.str();
|
|
targetVersionMinor = minorStream.str();
|
|
}
|
|
vars.TargetVersionMajor = targetVersionMajor.c_str();
|
|
vars.TargetVersionMinor = targetVersionMinor.c_str();
|
|
|
|
vars.LinkLibraries = linkLibs.c_str();
|
|
vars.Flags = flags.c_str();
|
|
vars.LinkFlags = linkFlags.c_str();
|
|
vars.Manifests = manifests.c_str();
|
|
|
|
if (this->GeneratorTarget->GetPropertyAsBool("LINK_WHAT_YOU_USE")) {
|
|
std::string cmakeCommand = this->LocalGenerator->ConvertToOutputFormat(
|
|
cmSystemTools::GetCMakeCommand(), cmLocalGenerator::SHELL);
|
|
cmakeCommand += " -E __run_co_compile --lwyu=";
|
|
cmakeCommand += targetOutPathReal;
|
|
real_link_commands.push_back(std::move(cmakeCommand));
|
|
}
|
|
|
|
std::string launcher;
|
|
|
|
const char* val = this->LocalGenerator->GetRuleLauncher(
|
|
this->GeneratorTarget, "RULE_LAUNCH_LINK");
|
|
if (val && *val) {
|
|
launcher = val;
|
|
launcher += " ";
|
|
}
|
|
|
|
std::unique_ptr<cmRulePlaceholderExpander> rulePlaceholderExpander(
|
|
this->LocalGenerator->CreateRulePlaceholderExpander());
|
|
|
|
// Expand placeholders in the commands.
|
|
rulePlaceholderExpander->SetTargetImpLib(targetOutPathImport);
|
|
for (std::string& real_link_command : real_link_commands) {
|
|
real_link_command = launcher + real_link_command;
|
|
rulePlaceholderExpander->ExpandRuleVariables(this->LocalGenerator,
|
|
real_link_command, vars);
|
|
}
|
|
|
|
// Restore path conversion to normal shells.
|
|
this->LocalGenerator->SetLinkScriptShell(false);
|
|
}
|
|
|
|
// Optionally convert the build rule to use a script to avoid long
|
|
// command lines in the make shell.
|
|
if (useLinkScript) {
|
|
// Use a link script.
|
|
const char* name = (relink ? "relink.txt" : "link.txt");
|
|
this->CreateLinkScript(name, real_link_commands, commands1, depends);
|
|
} else {
|
|
// No link script. Just use the link rule directly.
|
|
commands1 = real_link_commands;
|
|
}
|
|
this->LocalGenerator->CreateCDCommand(
|
|
commands1, this->Makefile->GetCurrentBinaryDirectory(),
|
|
this->LocalGenerator->GetBinaryDirectory());
|
|
commands.insert(commands.end(), commands1.begin(), commands1.end());
|
|
commands1.clear();
|
|
|
|
// Add a rule to create necessary symlinks for the library.
|
|
if (targetOutPath != targetOutPathReal) {
|
|
std::string symlink = "$(CMAKE_COMMAND) -E cmake_symlink_executable ";
|
|
symlink += targetOutPathReal;
|
|
symlink += " ";
|
|
symlink += targetOutPath;
|
|
commands1.push_back(std::move(symlink));
|
|
this->LocalGenerator->CreateCDCommand(
|
|
commands1, this->Makefile->GetCurrentBinaryDirectory(),
|
|
this->LocalGenerator->GetBinaryDirectory());
|
|
commands.insert(commands.end(), commands1.begin(), commands1.end());
|
|
commands1.clear();
|
|
}
|
|
|
|
// Add the post-build rules when building but not when relinking.
|
|
if (!relink) {
|
|
this->LocalGenerator->AppendCustomCommands(
|
|
commands, this->GeneratorTarget->GetPostBuildCommands(),
|
|
this->GeneratorTarget, this->LocalGenerator->GetBinaryDirectory());
|
|
}
|
|
|
|
// Write the build rule.
|
|
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr,
|
|
targetFullPathReal, depends, commands,
|
|
false);
|
|
|
|
// The symlink name for the target should depend on the real target
|
|
// so if the target version changes it rebuilds and recreates the
|
|
// symlink.
|
|
if (targetFullPath != targetFullPathReal) {
|
|
depends.clear();
|
|
commands.clear();
|
|
depends.push_back(targetFullPathReal);
|
|
this->LocalGenerator->WriteMakeRule(*this->BuildFileStream, nullptr,
|
|
targetFullPath, depends, commands,
|
|
false);
|
|
}
|
|
|
|
// Write the main driver rule to build everything in this target.
|
|
this->WriteTargetDriverRule(targetFullPath, relink);
|
|
|
|
// Clean all the possible executable names and symlinks.
|
|
this->CleanFiles.insert(this->CleanFiles.end(), exeCleanFiles.begin(),
|
|
exeCleanFiles.end());
|
|
}
|