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enable_language(C)
# using Xcode 7.1 SDK versions for deployment targets
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
set(CMAKE_OSX_DEPLOYMENT_TARGET "9.1")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "NO")
elseif(CMAKE_SYSTEM_NAME STREQUAL "watchOS")
set(CMAKE_OSX_DEPLOYMENT_TARGET "2.0")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "")
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES")
elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS")
set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "NO")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "")
set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE "YES")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11")
endif()
add_library(myFramework STATIC DeploymentTarget.c)
set_target_properties(myFramework PROPERTIES FRAMEWORK TRUE)