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/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
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file Copyright.txt or https://cmake.org/licensing for details. */
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#ifndef cmGlobalVisualStudio7Generator_h
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#define cmGlobalVisualStudio7Generator_h
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#include "cmGlobalGeneratorFactory.h"
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#include "cmGlobalVisualStudioGenerator.h"
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class cmTarget;
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struct cmIDEFlagTable;
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/** \class cmGlobalVisualStudio7Generator
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* \brief Write a Unix makefiles.
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*
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* cmGlobalVisualStudio7Generator manages UNIX build process for a tree
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*/
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class cmGlobalVisualStudio7Generator : public cmGlobalVisualStudioGenerator
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{
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public:
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~cmGlobalVisualStudio7Generator();
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//! Create a local generator appropriate to this Global Generator
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cmLocalGenerator* CreateLocalGenerator(cmMakefile* mf) override;
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#if !defined(CMAKE_BOOTSTRAP)
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Json::Value GetJson() const override;
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#endif
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bool SetSystemName(std::string const& s, cmMakefile* mf) override;
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/**
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* Utilized by the generator factory to determine if this generator
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* supports toolsets.
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*/
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static bool SupportsToolset() { return false; }
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/**
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* Utilized by the generator factory to determine if this generator
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* supports platforms.
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*/
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static bool SupportsPlatform() { return false; }
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/**
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* Try to determine system information such as shared library
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* extension, pthreads, byte order etc.
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*/
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void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
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bool optional) override;
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/**
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* Try running cmake and building a file. This is used for dynamically
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* loaded commands, not as part of the usual build process.
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*/
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std::vector<GeneratedMakeCommand> GenerateBuildCommand(
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const std::string& makeProgram, const std::string& projectName,
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const std::string& projectDir, std::vector<std::string> const& targetNames,
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const std::string& config, bool fast, int jobs, bool verbose,
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std::vector<std::string> const& makeOptions =
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std::vector<std::string>()) override;
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/**
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* Generate the DSW workspace file.
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*/
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virtual void OutputSLNFile();
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//! Lookup a stored GUID or compute one deterministically.
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std::string GetGUID(std::string const& name);
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/** Append the subdirectory for the given configuration. */
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void AppendDirectoryForConfig(const std::string& prefix,
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const std::string& config,
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const std::string& suffix,
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std::string& dir) override;
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//! What is the configurations directory variable called?
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const char* GetCMakeCFGIntDir() const override
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{
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return "$(ConfigurationName)";
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}
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/** Return true if the target project file should have the option
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LinkLibraryDependencies and link to .sln dependencies. */
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virtual bool NeedLinkLibraryDependencies(cmGeneratorTarget*)
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{
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return false;
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}
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const std::string& GetIntelProjectVersion();
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bool FindMakeProgram(cmMakefile* mf) override;
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/** Is the Microsoft Assembler enabled? */
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bool IsMasmEnabled() const { return this->MasmEnabled; }
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bool IsNasmEnabled() const { return this->NasmEnabled; }
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// Encoding for Visual Studio files
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virtual std::string Encoding();
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cmIDEFlagTable const* ExtraFlagTable;
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protected:
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cmGlobalVisualStudio7Generator(cmake* cm,
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std::string const& platformInGeneratorName);
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void Generate() override;
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std::string const& GetDevEnvCommand();
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virtual std::string FindDevEnvCommand();
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static const char* ExternalProjectType(const char* location);
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virtual void OutputSLNFile(cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators);
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virtual void WriteSLNFile(std::ostream& fout, cmLocalGenerator* root,
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std::vector<cmLocalGenerator*>& generators) = 0;
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virtual void WriteProject(std::ostream& fout, const std::string& name,
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const char* path, const cmGeneratorTarget* t) = 0;
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virtual void WriteProjectDepends(std::ostream& fout, const std::string& name,
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const char* path,
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cmGeneratorTarget const* t) = 0;
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virtual void WriteProjectConfigurations(
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std::ostream& fout, const std::string& name,
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cmGeneratorTarget const& target, std::vector<std::string> const& configs,
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const std::set<std::string>& configsPartOfDefaultBuild,
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const std::string& platformMapping = "") = 0;
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virtual void WriteSLNGlobalSections(std::ostream& fout,
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cmLocalGenerator* root);
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virtual void WriteSLNFooter(std::ostream& fout);
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std::string WriteUtilityDepend(const cmGeneratorTarget* target) override;
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virtual void WriteTargetsToSolution(
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std::ostream& fout, cmLocalGenerator* root,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetDepends(
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std::ostream& fout, OrderedTargetDependSet const& projectTargets);
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virtual void WriteTargetConfigurations(
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std::ostream& fout, std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets);
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virtual void WriteExternalProject(
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std::ostream& fout, const std::string& name, const char* path,
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const char* typeGuid, const std::set<BT<std::string>>& dependencies) = 0;
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std::string ConvertToSolutionPath(const char* path);
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std::set<std::string> IsPartOfDefaultBuild(
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std::vector<std::string> const& configs,
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OrderedTargetDependSet const& projectTargets,
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cmGeneratorTarget const* target);
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bool IsDependedOn(OrderedTargetDependSet const& projectTargets,
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cmGeneratorTarget const* target);
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std::map<std::string, std::string> GUIDMap;
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virtual void WriteFolders(std::ostream& fout);
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virtual void WriteFoldersContent(std::ostream& fout);
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std::map<std::string, std::set<std::string>> VisualStudioFolders;
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// Set during OutputSLNFile with the name of the current project.
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// There is one SLN file per project.
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std::string CurrentProject;
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bool MasmEnabled;
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bool NasmEnabled;
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private:
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std::string IntelProjectVersion;
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std::string DevEnvCommand;
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bool DevEnvCommandInitialized;
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std::string GetVSMakeProgram() override { return this->GetDevEnvCommand(); }
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};
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#define CMAKE_CHECK_BUILD_SYSTEM_TARGET "ZERO_CHECK"
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#endif
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